Futuregames - Friday Night Carnage


Friday Night Carnage is a 2-4 players local partygame. The project was created by me and 7 other students from Futuregames during a 4 week school project. My involvement in this project was mainly modeling and texturing vehicles/environment but I also spent alot of time with shaders, lighting and post-processing.

  • Maya
  • Zbrush
  • XNormal
  • Photoshop
  • Quixel Suite
  • Ue4
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This is a shader that I created to control different player colors. This blueprint uses two different values to control player color and which pilot model that is used. This is done with a 4-input lerp which selects different colors and textures depending on a value between 0-3. Special thanks to Emil Ström who helped me create the 4-input lerp.

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After gametesting we realized that visual feedback was a very important factor for Friday Night Carnage. I created this shader to put extra pressure on the leading player while adding some extra punch to who levels up. To achieve unique textures for each leader I used RGB-packed texturemasks.

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Interesting fact: There are 6278 people in the audience. And they're all going crazy in this world position offset shader.

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Video below showing some of the lighting and post-processing work that I did. The 3 stages are: Unlit --> Lighting Only --> Lit

All artwork created by Henric Montelius unless stated elsewise!